Luxantis 13 Days - The Cuban Missile Crisis Game info Morningstar and Kilgore struggle for
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Luxantis 13 Days - The Cuban Missile Crisis Game info Morningstar and Kilgore struggle forLuxantis Essentials: No. of players: 2 4 Playing time: 20 30 minutes Age: 6 + Luxantis Rules of Play says: Shadow creatures are setting off to capture Luxantis Castle. They can be stopped only with the help of enchanted objects from the magic light forest labyrinth. In Luxantis, the players need to light up the labyrinth and must remember well the arrangement of the lights, since only the spaces that light up blue are safe. Cooperatively, the players
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